Re: [-empyre-] Syntax of desire



hmm i get those pooky feeling of immersion when its all or not too

heck i even felt it in gorf iirc

there is nothing like crouching behind boxes in quake 2 on the hardest
skill level 
with only 5 health left no bullets and there are three of those big
strogg monsters running around

it a funny feeling being so immersed

and its stranger still that this level of immersion 
seems more prevalent when their is negative stimuli involved

ttfn


Cristiano Bianchi wrote:
> 
> First post for me too, so hi everyone.
> 
> I get the same impression. I have had a much higher sense of community
> and participation in www.habbohotel.com than I ever had in any 3D VRML
> shared world. As Creative Director at ParallelGraphics I used to argue
> that 3D is different is you look at it from an end user vs. developer
> point of view. It seems to me that it is 3D what people perceive it as
> such, even if it implemented using 2D technologies.
> 
> And the community forstering features of Habbo appear far better
> developed than the one on blaxxun or similar. Speaking of which, is
> someone aware that apparently blaxxun have joined the large number of
> casualties in the "gone bust" arena? This one I would be particularly
> sorry to see going. End of an era?
> 
> All the best,
> 
> Ciao, Cristiano
> 
> Cristiano Bianchi
> keepthinking
> 
> t +44(0)20 7346 0305
> m +44(0)7939 041169
> e cristiano@keepthinking.it
> w www.keepthinking.it
> 
> > -----Original Message-----
> > From: empyre-admin@imap.cofa.unsw.edu.au
> > [mailto:empyre-admin@imap.cofa.unsw.edu.au] On Behalf Of John Klima
> > Sent: 12 March 2002 16:03
> > To: empyre@imap.cofa.unsw.edu.au
> > Subject: Re: [-empyre-] Syntax of desire
> >
> >
> >
> > hi all,
> >
> > first post, alot of you folks know me both here and in
> > meat-land, i'll save the intros for later.
> >
> > Patrick Lichty wrote:
> >
> > > ...If one is really
> > > engaged with a world, representational or not, there is
> > immersion of
> > > some sort on the cognitive level.
> >
> > indeed regardless of the scale.  i'd like to point out that
> > no hi-tech immersive vr experience, for me, has ever come
> > close to the "immersive" experiences i had playing Ultima
> > Online, a 2d isometric sprite based MUD.  i think "feeling is
> > believing" rather than seeing, as lichty mentions in
> > reference to novels.  in Ultima i felt intense anxiety when
> > my character was in tough situations, incredible adrenaline
> > rushes in combat, and great depression when my character
> > died. i mean, i *really" felt it. this is immersion to me,
> > regardless what is presented to my eyes.
> >
> > but that is, of course, not to say an immersive experience
> > isn't greatly enhanced by the scale.  if a narative sequence,
> > canned or realtime, can elicit powerful emotions using ye
> > olde 2d sprite rendering, blow it up cave-like and you might
> > cause heart attacks.  art that kills.
> >
> > best regards and howdy,
> > j
> > _______________________________________________
> > empyre mailing list
> > empyre@lists.cofa.unsw.edu.au http://www.subtle.net/empyrean/empyre
> >
> 
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